måndag 6 februari 2012

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onsdag 5 januari 2011

The Age of Chaos



The Age of Chaos

Uman looked with sadness at the damage his evil half had done to the creation Fardos and he had worked for so hard. He felt that Zathroth had finally gone too far. In his desperation he turned to Fardos for advice. Together, they decided that it would be best to sever the bond between Uman and Zathroth once and for all. They set about to this task with great energy, and their efforts soon enough appeared to be crowned with tibia characters. However, the weaker the bond between Uman and Zathroth became, the weaker Uman himself grew, and in the end they realised that the duality could not be separated without endangering Uman's very existence. At last the invocation was aborted. Uman had to accept the fact that the duality between Zathroth and himself could not be broken, and that their fate and indeed their very existence were intertwined for eternity.

However, Uman's and Fardos's joint efforts did not remain entirely without consequence, for during the unsuccessful attempt to separate the double god a small part broke away from it. This tiny shard grew and expanded until it took shape and eventually became a sentient creature of its own. This was the hour Kirok the Mad was born. Owing to his peculiar ancestry this strange god has a twisted or, as some say, a schizophrenic nature. He inherited Uman's creative mind and his inquisitive nature, so that he eventually became the patron god of all those who follow the path of science and research. However, the one trait Kirok is really famous for is his twisted sense of humour. He adores bad taste and ingenious pranks, and this peculiar characteristic makes him the firefall crystite favourite of bards, Xenobot, jesters and of all other kinds of suspicious people.

While Fardos and Uman were working hard on their spell, Zathroth's minions went on to lay waste to the elder gods' precious creation, and the devastation continued without pause. It seemed as though the whole world was doomed to perish. However, some of the lesser gods who were tired of just standing by while their beloved Tibia was ravaged. They decided to put up resistance against the reckless hordes. Bastesh the Mistress of the Sea created huge, mysterious creatures that were both elegant and fierce, and she populated her beloved ocean with them to make sure Zathroth's minions in tibia would never defile its pure waters. However, there was little she could do to help her cousins who lived on the dry land. Of all her creatures the only ones to survive on land were the dextrous and venomous snakes. Crunor and Nornur, too, created creatures to fight against Brog's and Zathroth's hordes: Crunor the Lord of the Trees created fierce wolves, while Nornur equipped his beloved spiders with deadly poison to make them more powerful.

However, for all their efforts, the gods could not create creatures that were a match for the ruthless, well-organised hordes that roamed the land. The wolves' hides and the spiders chitinous exoskeletons could not resist the steel of the orcish blades, and for every troll that was brought down by poison two others came to take his place. In the end gods' children withdrew to areas that were easy to defend: The wolves fled into the depths of the forests, while the spiders hid deep in caves. There they continued their fights, defending their realms against the onslaught of the superior enemy. These little pockets of resistance were the only sanctuaries in tibia that sank deeper and deeper into chaos. And the worst was yet to come, for now the dragons felt the time had come to take what was theirs by right!

For centuries they had propagated and expanded in silence, largely unnoticed by all other creatures. But now that Garsharak, the very first and strongest of their race, sent them into the world they knew neither restraint nor mercy. The orcish armies were routed by the relentless flames of magical dragon fire, and soon that proud though barbaric race, who until then had not known the meaning of the word defeat, was driven into the shelter of subterranean settlements. Their allies, the mighty cyclopses, fared no better. Although they won a number of notable victories using their powerful weapons and armour, they, too, had to yield to the superior power of the dreaded dragons. They joined their former allies, the orcs in tibia, and their weak cousins, the trolls, in their subterranean exile. Their proud cities that had been built in the course of centuries were burnt down to the ground, and their renowned forges were lost forever.

Thus the dragons had taken over the rule of the land, but the war was by no means over. Their bitter enemies, cyclopses and orcs, resented what they felt was an imprisonment in the bowels of the earth, and they continued the fight from their subterranean hideouts. And in fact the dragons, who had already been weakened in the course of the previous battles, suffered serious losses. But now war also erupted among the former allies, as cyclopses and orcs competed for food and space in their subterranean abodes. And even though no side was strong enough to overcome the others the war went on with undiminished force, and all of the races suffered greatly in the epic struggle. The land was scattered with bodies, and while it seemed that life itself would be wiped from the face of Tibia the losses of all races that were involved daily grew in number. It was as if the living would drown in the bodies of the slain.







The elder gods watched as the cataclysmic battle went on in tibia. They felt no pity for those that were slain because they cared little for Zathroth's creatures, but they knew that something was missing, that somebody was needed to take care of the bodies and souls of those who ceased to live. They began to look for a solution, and finally Uman proposed that a new god should be created, a god who should see to it that the dead would be taken care of. They decided that earth, which in a way was the giver of life, should have a part in taking it back, and that Uman should be the newly created god's father. But alas! The elder gods were not as cautious as they should have been, and so Zathroth the Destroyer learnt about their plans all too soon. He was fascinated by the idea of death from the start, because he saw tibia accounts in it and a new chance to bring further havoc and destruction into the world. Soon he had devised a vicious plan. He posed as his good half Uman to fool earth, and with it he sired another god: Urgith the Master of the Undead. This hideous deity was devoted to death just like the god Uman and Fardos had in mind, but he was not the benign guardian of the virkat they had envisioned. Instead, Urgith was a cruel god who strove to infuse the bodies of the dead with unholy energy, dooming them to a state that was neither life nor death. Thus, the hour of Urgith's birth marked the beginning of undeath.

Soon enough innumerable undead roamed the world. After all, Tibia was still covered by countless bodies of slain orcs, cyclopses and other creatures - the legacy of the many years of ceaseless war. These cadavers provided Urgith with the ideal recruitment pool, and he eagerly transformed all carcasses he could lay his hands into his gruesome servants. The gods watched in horror as a new scourge ravaged their beloved creation. They hurried to finally put their own initial plan into practice, and Uman united with earth in order to sire Toth the Warden of the Souls. It was to be his mission to safely guide the souls of the dead to the otherworld, where they would safely rest in the peace of an eternal dreamless slumber, while the worms, his faithful servants, swarmed out to devour their bodies that scattered the face of Tibia. But the damage had been done, and even though Toth and his servants did the best they could Urgith's ghastly creations continued to roam the land. All the other creatures, who were already greatly weakened by their endless wars, could put up little resistance to the new enemy who increased in strength with every loss they suffered. It looked as if Tibia was forever doomed to be a world that was inhabited by the living dead.

The elder gods looked at what had happened to their world, and their hearts filled with sorrow and resentment. They knew that if they did not act now Tibia would be destined to become a grave, and so they started looking for a solution. Eventually they agreed to try to create a sentient race of their own, a race that would be strong enough to take up the fight against the hordes that ravaged their beloved world. And so they created a race and sent it into Tibia. But alas! Urgith's minions were too strong. Their race was defeated within a generation, and it was wiped from the face of Tibia. So Uman and Fardos created race after race, and race after race was overwhelmed by the vicious abominations that Urgith had released into the world. Most of these races disappeared from the face of Tibia forever, leaving little but melancholy legends and mysterious ruins. Today, this sad era which is commonly known as the Corpse War is largely shrouded in mystery, and the unfortunate races that were destroyed in it are now referred to as the ancients.

However, not all of the ancients were eradicated in the fierce struggle. At least two of the races created by the elder gods in the course of this epic struggle somehow managed to escape destruction and to survive until today. One of them was the elves, delicate creatures who could handle bows and musical instruments with equal skill. The other was the dwarfs, a stout race of gifted miners and smiths. Both of these races in tibia fought bravely, but both of them had to yield to the vicious power of their enemies, and it was only by fleeing into safe places of refuge that they managed to survive. The elves after many hardships sought shelter in the unfathomable depths of the forests, while the dwarfs barricaded themselves in their impenetrable fortresses deep in Tibia's mountains. There, these races waited for better times, bitterly deploring the cruel fate that had sent them into this dreadful world. But at least they had survived. All the other ancient races were seemingly sentenced to oblivion, although it is occasionally claimed that there are other survivors in tibia.

For all their strength, these races had one important flaw in common: They lacked flexibility. And this proved to be fatal in the war against the relentless enemy they were facing. Those who were not annihilated succumbed to Zathroth's temptations. More than one of the ancients fell for Zathroth's cunning promises of power and knowledge, and legend has it that the wrathful elder gods brutally punished many of them for their treachery. There is even a persistent theory that some of these ancients later on were formed by the devious Zathroth into the very first demons. Be that as it may, all the ancients failed to live up to their creators' expectations: One by one they were overwhelmed by the enemy, and still the hordes walked the world. But the elder gods had learnt from their mistakes. Their next creation was to be well suited for the task. And they called them the humans.


Chapter IV: The First Creatures Chapter VI: The Creation of the Humans

tisdag 4 januari 2011

A Visit to Thais

A Visit to Thais
Thais is situated in the South-West of Tibia main continent, in between two rivers. They form a natural border in the South and in the North. In the West, Thais is open to the sea. A strong city wall protects the eastern side against unwelcome intruders.

 History

Where we can find Thais today, there once was only a small trading post. Who would have guessed back then that this tiny place would become one of the largest cities of Tibia.
The location was perfect, and this frequently visited trading post soon became known as one of the best trading places. The earliest name of this area that can be found in historical documents is Tradespot.
The natural surroundings of Tradespot were also perfect for settlement. The two nearby rivers did not only offer protection, they also secured the drinking water resources, and food was not scarce at all, either.
The only constant threat that inhabitants of Tradespot had to face were orc attacks. For this reason, warriors were always welcome. They were usually provided with the best food and the best places to rest, in hope of convincing them to stay, ready to protect the city in case of an attack.
One of the bravest of these warriors was a man named Thais, who the city was named after later on. Thais was a very charismatic person. He was able to gather an army of warriors under his command and was ready to defend Tradespot whenever the orcs decided to attack. He was quickly accepted as a leader by many and he usually was the first providing necessary protection for the settlement, and so it quickly became a refuge for all humans of the area.

Orc attacks never seemed to cease, though. Either firefall crystite in search for protection, or to simply get away from it all, a man named Fibula set out one day to explore an island that could hardly be seen from the main land. The legend says, that he enjoyed the quiet and the peace of the island so much that he decided not to go back to Tradespot anymore. One day though, he supposedly had a dream about tibia characters and an orc invasion, at which hundreds of people were killed. This dream made him return to the mainland to share his vision of a protection island, a secret hiding place that would offer shelter, and could serve as a refuge for weak and elderly people.
To his own astonishment, his idea was accepted, and secret tunnels to the island were built to enable an easy journey back and forth. Only strong and brave warriors remained directly in Tradespot, ready to greet unwelcomed intruders with their weapons. The prepared and warned humans fended off the following orcish attacks under great casualties on the human side, though the most dire fate could be averted and the orcs suffered greatly. It didn't take long till the explorer and saviour Fibula became a true legend. The island carries his name still today.

Thais and his warriors fought many battles against orcs. Even at age, Thais refused to leave the fighting to younger men. And sadly, one day, he died in the arms of his son Tibianus in his last battle.
Tibianus, not quite as charismatic as his father, gathered all warriors around, destined to revenge his father's death and to become the new leader of the warriors. Due to clever political maneuvering, he managed to keep his father's army strong and the citizens of Tradespot agreed to his ruling. Tibianus was crowned King of Tradespot, thus becoming the first king in Tibia.

King Tibianus renamed the city to Thais in remembrance of his father. Being the only king around, he also took the liberty to declare Thais capital of the continent. Despite his reputation as a fierce warrior, he turned out to be quite a responsible leader, and even established cultural life in the city. Thais continued to prosper under his ruling and the Thaian legions became the most powerful army, which allowed further expansion. During this time, many knightly and spiritual orders rose and also declined again. Thais had by then become a busy city that attracted many people, people from all walks of life, the poor as well as the rich.

As time passed, also King Tibianus passed away. One of his successors was King Xenom, who left a big negative mark in the success story of Thais. He wanted to build a new model city for the rich people. He had chosen a far away settlement, known today as Carlin. However, even though he invested much in the development and in the protection of this settlement, it never became what he wanted it to be. After the Thaian legions had been weakened greatly trying to protect his new model city, Carlin's independence could not be prevented.

In the years to come though, Thais recovered and established further colonies and solid trade relations with many other cities and areas.

Thais Today

Today, Thais is still a monarchy. It is ruled by King Tibianus III, who resides in his castle in the North-West of the city. Thais remained a city focussed on trade throughout the years, and it also remained pretty powerful. However, it is not as independent as the King would like it to be. Nobody in the Tibian lands really feels threatened when the King shares his dreams of uniting Tibia again under Thaian rulership. Not only the lack of money speaks against any further expansion, but also solid trade relations with many other cities keep Thais in line.
The empire of Thais is still quite big, though. For example, Edron, Venore, Port Hope and Liberty Bay, as well as Fibula, belong to it. These colonies, however, pretty much act independently and don't take orders from the crown easily.





Even though King Tibianus III is a descendent of the bravest warriors, he is a rather gentle and playful person, who would go to any lengths to avoid a serious battle. He usually spends his days at his castle, accompanied by his dog named Noodles. The dog is famous throughout the Tibian lands as well. He is known to be fond of a sniffing game. When you are in Thais, you should not miss out on a chance to challenge Noodles with different items to sniff on.

Secretly, Tibianus III believes in winning battles with words instead of swords. During his reign, the importance of books increased massively throughout the city. Also, the libraries of the guilds are full of interesting and important books. Thais is home of a knight and a paladin guild, as well as a druid and a sorcerer guild - thus being home of all vocations in Tibia. Tibianus III influenced Thais to grow into a center of science and art, while not neglecting the trade business.

Orc attacks on the city have never ceased, however, nowadays, they hardly ever stand a chance, and are usually stopped before the city walls. When travelling to Thais, you should be prepared though to fight a couple of orcs on your way. Inside Thais, the greatest threats today are constantly returning rat plagues, and falling victim to robbery. Always keep a close eye on your wallet when you are on a stroll through Thais.

Sights

When you enter Thais through the (1) North Gate, turn right to get to the (2) Royal Army Headquarter. If you are interested in the Royal Army and their battle tactics, you might want to chat with Harkath Bloodblade, the general of the King's army. He usually has enough time to welcome visitors. In the same building, you can also find the head of the TBI, the Tibian Bureau of Investigation, the secret service of His Royal Highness.
Continue on your way to get to the (3) castle and to visit the King. If you are worthy and have enough money, he will promote you without further questions, if you ask him to. In case you are looking for a job, you can fulfill missions for the King, he is usually always in need of helpers.
If you just want to look around the castle, be careful not to enter the dungeons underneath on accident.
Leaving the castle again, you might get a chance to see a Tibian wedding - or you can get married yourself. Simply visit Lynda (4) in the little church south east of the castle.
Walk south at the little church, and you will get to the (5) depot and the post office, and just a bit west of it, you will see the (6) harbour, from which you can travel directly to Carlin, Ab'Dendriel, Venore, Port Hope, Liberty Bay, Svargrond, Yalahar, Edron or to Travora. If you are lucky, you will hear interesting news from the towncryer of Thais who is usually in the harbour area.
Further south, close to the harbour, there is one of the rare (7) public latrines in Tibia. It is often used by drunken sailors at night, on their way back to their boats.
In this area, there is a branch of the (8) Tibian Bank. This would be a good opportunity to fill up your wallet again. It is possible that you were robbed on your way through Thais, despite all warnings. You might want to take note of the (9) Sherrif's office close by. It is not guaranteed though that you will receive your money back if you report the thief.
We suggest you take a break at this point of the trip and ask for room and shelter in the (10) Thais Hostel. After your rest, we will take you to the eastern part of the city.
Before you leave the hotel area, please notice the (11) Outlook Tower right next to it. You would not want to miss this awesome view on Thais.
Assuming that you are now well rested, we will send you on a little (12) shopping trip. In this area you can buy farm goods, instruments, jewelery, and food, pretty much everything is traded here.
Not interested in shopping? Then check out the (13) Games hall to play some games, or visit the exhibition there that is open on Sundays.
Facts about present day Thais
  • Approximately 40 % of all Tibians reside in Thais nowadays.
  • About 82 % of the inhabitants of Thais are male, and only around 18 % of the inhabitants are female.
  • Only about 3 % of all Thaians are married, which is no wonder, considering the great gender imbalance.
  • The average level of characters who reside in Thais is 25.8 - in comparison: the average level of characters in Carlin is 20.71; in Edron 30.7; in Yalahar 76.63.
  • The main vocation found in Thais is the Knight, which makes up around 33 % of the population there.
  • around 21 % of all Thaians are druids.
  • around 24 % of all Thaians are sorcerers.
  • around 22 % of all Thaians are paladins.

Right in the center of Thais, you can find a (14) temple. The location of the temple fits perfectly, it is almost as if the city was built around it.
Close to the temple, you can check out some books at the (15) Town Library. In case you are tired though and you would rather enjoy a nice beverage or snack, simply cross the street, and visit (16) Frodo's Tavern and mingle with the locals.

After a little break, you should not miss checking out the (17) bakery. It is Thaian tradition to try out the weirdest recipes and to let others taste your own creations.
Coming to the end of our stroll, we would like to point out a sign of one of Xenobot' many trade relations. In the North-East corner of the city, there is an ancient (18) Venorian general store that offers typical Venorian goods.

If you decide to prolonge your stay in Thais, we would like to point out some interesting places in the close vicinity:
In the North of Thais, you will notice a small cemetary. Rumour has it, that in the earth underneath, trolls are feeding themselves of the brains of the people buried there. Go there at night, and try to h

måndag 3 januari 2011

The First Creatures


The First Creatures

Zathroth watched the progress of the tibian creation with wrath and disgust. If he had had his way, he would have obliterated creation then and there. However, he knew that he lacked the tibia characters power to do that, especially since Fardos and Uman were now well aware of his intentions and watched him carefully. He would have to resort to other means to bring ruin to creation. It was for this reason that he watched the concept of life with great interest, because he foresaw quite clearly that a lot of mischief could be done with it. Much as he loathed most of the gods that had been created, there was one who had caught his attention. Fafnar's base instincts and her destructive powers did not fail to impress him, and so a plan came to his mind. He flattered her with compliments and before long he succeeded in seducing her. Thus Brog the Raging Titan was conceived. An exceedingly ugly abomination that had only one eye in its huge head of tibia, Brog had inherited little of his father's cunning and none of his caution, yet he was strong and fierce, and his mother's furious heat burned wildly inside him.

As he grew up, Brog was pained by the fire burning firefall crystite and rippln invite code inside him, until one day when it grew unbearable he summoned all his magical powers and released as much of the painful flame into the world as he could. The searing fire mixed with his rage, and from it rose Garsharak, the very first dragon in tibia, who later sired a whole race of intelligent, giant lizards, a race that would eventually bring terror and chaos into Tibia. Brog watched the terrible creature he had created rather accidentally, and he rejoiced when he saw just how fierce and powerful it was. Though he was rather stupid he, too, had the gift to create life, which in an act of vanity he next used to create the cyclopses in his own tibia image.

Zathroth watched Brog's experiments with great interest, had a son named Xenobot. So far he had not held his son in high esteem, but here was something for which he himself admittedly had little talent for. Since he did not understand the laws of life himself he knew that Brog's gift could prove to be a great asset in tibia. He called his son of tibia to him and told him to go on with his experiments, urging him to create something more terrifying and destructive than cyclopses. Even though these giants were ferocious and strong, they were not quite as destructive as he wanted them to be. In fact, due to their love of mining and smithing the cyclopses were a creative rather than a destructive race. Worse, they were not propagating fast enough to make them a real threat to creation. For this reason Brog went on to create trolls and goblins, races that were weaker than the cyclopses, but propagated much faster. However, his undisputed masterpiece were the orcs, a race of fearsome, single-minded warriors who lived only to expand and conquer tibia accounts. Soon they had spread all over Tibia, and they were the scourge of all that was alive in tibia.


Chapter III: The Birth of the Elements Chapter V: The Age of Chaos

Hantverk/Handarbete

Hantverk

Från Wikipedia
Xenobot är ett produktionssätt som utförs för hand. Utövaren behärskar ofta hela processen och det färdiga resultatet beror på i hög grad hantverkarens yrkeskunskap och individuella förmåga eller fallenhet.

Detta är ett försök till att strukturera upp beskrivningen av hantverk, skribenten saknar källor för att hävda att dessa kategorier och grupper existerar och gör heller inget anspråk på äran för systemets uppkomst. Den som känner ett bättre system, tex ett som är generellt använt är hemskt välkommen att redigera.

Historiskt hantverk omfattar många firefall crystite and rippln invite code av hantverksteknikerna och även i modernt hantverk kan man se spår av tekniker från äldre tids hantverk. Man skulle kunna dela upp hantverk efter kategorier och grupper på nedan följande vis. Där kategorin direkt hantverk syftar till ett hantverk då man har ett material (ofta berett) man skall använda till att utföra hantverket som syftar till att skapa en handgjort föremål/produkt. Där framställningshantverk syftar på att framställa ett material/produkt som senare kan användas för annat hantverk. Verktygshantverk är det hantverk som syftar till att framställa egna verktyg. För hantverk som har utförts under medeltiden inom skråväsendet, se Skråväsen.
Hantverk har indelats i kategorier med grupper som Tibia:

Direkt hantverk: Textilt hantverk, Trähantverk, Varmsmide, Kallsmide, Näverslöjd, Stenhuggning, Glasblåsning, Läderhantverk, Ljusstöpning, Tvålframställning,

Framställningshantverk: Garvning, Tjärbränning, Kalkbränning, Kolning, Natriumkarbonats utvinning, Kaliumkarbonats utvinning, Repslagning, Stenbrytning.

Verktygshantverk: Handgjorda smidesverktyg, Knivmakeri, Handgjorda träbearbetningsverktyg, Handgjorda stenverktyg, handgjord jordbruksutrustning,

Handarbete

Handarbete, här i betydelsen ett arbete som utförs manuellt på fritiden, som hobby.
Exempel på textilt handarbete:
  • Applikation
  • Broderi
  • Frivolitet
  • Knyppling
  • Krokning
  • Stickat
  • Kviltning
  • Lappteknik
  • Makramé
  • Smycken
  • Stickning
  • Tovning
  • Virkat
  • Vävning
Övrigt handarbete:
  • Korgflätning
  • Flugbindning
  • Trä
  • Korgmålning
  • Metallslöjd

The Birth of the Elements


The Birth of the Elements

So it came to pass that Tibia, the living core of all creation in Tibia, was born. It derived from the element of the earth, whereas Sula, the mighty sea lapping gently against Tibia's shores, was created from the element of water. Air rose over creation and spread itself like a protective blanket over it, while fire was to be the fundament, warming the land with its eternal flames. Finally, all the elements had taken their places to form the world, and each of the individual parts of the God was sparkling with divine energy! Unfortunately, however, they were all wild and impetuous, driven by their tibian impulsive natures of tibia accounts. It was clear that none of them had inherited Tibiasula's gentle spirit - the harmony had been destroyed forever. However, Uman and Fardos did not give up. They decided to create something new from the elements, something that would resemble Tibiasula or at the very least honour her memory. For many aeons they studied the elements, until finally they made an important discovery - the elements held within them seeds of new creation, seeds which would bear fruit if one of the elder gods united with the elements. And so it came to pass that the gods had finally discovered the secret of life.

Fardos was the first in Tibia to try it. He united firefall crystite and rippln invite code with the element of fire, and fire bore him two children: Fafnar, a daughter, and Suon, a son. Soon enough these two new tibian gods took their rightful places in creation. They chose to live in the sky that lay over it. And so it came to pass that two suns rose above creation to shed their light on it. Unfortunately, however, the two siblings were quite different in character, and they did not get on well. While Suon was calm and considerate, his sister Fafnar was reckless and wild, and she carelessly ravaged the world with her searing flames. Finally, Suon lost patience with his sister. He attacked her, and so a furious fight ensued. In this struggle Suon prevailed because he was stronger than his sister, and so Fafnar turned to flee across the sky, trying to reach the safety of the underworld where fire, her elemental mother, lived. However, Suon followed his sister even to her refuge in the underworld, and so Fafnar left it and once again fled across the sky. Suon continued his relentless chase, and he does so to this day. This is the reason why every day both of the suns disappear from the horizon for a time, causing the land to fall into Xenobot.







Now Uman tried his luck. He united with earth which as we know is called Tibia. And earth bore him Crunor the Lord of the Trees. This god was full of charm and vitality. Like Fafnar, his capricious cousin, Crunor loved his own shape, but he was wiser than her and far more modest. He soon became a creator of living things himself, because he was inspired by creation and by the miraculous gift of life. He designed plants after his own image and placed them on the body of mother Tibia, until they covered all of her face like a beautiful garment.

Fardos then united with air, and he begot Nornur the God of Fate in Tibia. Nornur envied Crunor's proud shape because he had inherited his mother's fragile, delicate form, and in fact his body had hardly more substance than a fleeting cloud or a song in the wind. He asked his creative cousin to help him get a firm body of his own, but no matter how hard the cousins tried, they did not find a solution. Nornur always was what he had been in the first place: An ethereal god, the shadow of a shadow. To console his sad cousin, Crunor suggested to Nornur that he should at least create some living being that belonged to him so he could manifest himself in his servants. And so it came to pass that the spiders came into the world, elegant if eerie creatures who could weave gossamer webs of great beauty. Fragile and fleeting, these delicate webs resemble Nornur's ephemeral form in Tibia.

Finally, Uman united with Sula, the sea, and that was the hour that Bastesh the Mistress of the Sea was conceived. She was exceedingly beautiful, and Uman and Fardos were sad when they saw her, for she reminded them of Tibiasula, Bastesh's divine ancestress. But alas! Her beauty would not last. When Fafnar, the vain sun goddess, beheld Bastesh, she exploded with jealousy and attacked her with all the fury of her injured pride. Deep sank her fiery claws into the frail body of the newly born goddess, and had it not been for the other gods she would have torn her apart. That was the moment Suon decided to punish his sister for her misdeeds in Tibia, and as a just punishment she was sentenced to continue her flight eternally, fleeing across Tibia's skies from her brother's fury. Bastesh, however, never fully recovered from the terrible wounds inflicted on her by her jealous cousin. Her beauty was ruined forever almost as soon as it came to this world, but worse still were the scars she bore inside. She grew up to be shy and melancholic, preferring the quiet solitude of the ocean whose waters are said to be salty because of her ceaseless tears. However, even though she rarely communicated with the outside world her presence was revealed by an abundance of sea creatures that soon came to populate the ocean with tibia characters.


Chapter II: The Great Creation Chapter IV: The First Creatures

lördag 1 januari 2011

The Great Creation


The Great Creation

In his divine wisdom Uman in Tibia realised at once that Tibiasula could be a powerful ally in the project of creation, and soon he asked her to join forces with Fardos and himself to work on the gargantuan task that lay before them. Tibiasula, who was also intrigued by the idea of creation, was easily won over. And so it came to pass that there were three creators where previously there had only been two, and together they set to work with renewed vigour. This time, however, they chose a different approach. Tibia, firefall crystite and rippln invite code whose very nature destined him to reveal secrets and to gain insights, had realised that something was missing, a fixed point, a firm fundament on which creation could be built. Without it, there would be no way to focus the raw creative forces, and all the gods' efforts would be in vain. And thus Uman invented time! He knew that if the void was set in motion and subjected to the eternal flux of time it would be much easier to focus their divine powers.

But first, time had to be created. To this end, all the gods combined their powers. Even Zathroth, Uman's evil half who openly disdained creation, was fascinated by the idea of time, and he agreed to aid the other elder gods in their effort. His offer was gladly accepted, for the other gods did not know then what he had clearly seen from the start: That time held a seed of destruction. He understood that a world that was subject to the ceaseless passing of time would be doomed to perish slowly, and this was why he gladly accepted to help in its creation. And so it came to pass that for once all the elder gods worked together and cast their combined powers into the void. And when at last a huge spiral took shape in the void, the crystal column of time that was to be the fundament of the whole creation, the gods rejoiced the tibia characters. Zathroth, however, rejoiced even more than he dared to show because he knew that now all creation would be flawed in a way that could never be undone.

Zathroth had opposed the idea of creation all along, and he had secretly sworn to thwart the other gods' plans by any means necessary. To this end he had assisted them in the creation of time, and this was the reason he finally decided to kill Tibiasula. He had held a grudge against the goddess ever since she was created because he loathed to share his divine status with yet another deity. However, his dislike turned into deadly hate when he saw that Tibiasula successfully filled the gap which he, Zathroth, had left by refusing to participate in creation in Tibia. Finally, he made up his mind to do the unthinkable. He secretly created a dagger of great power into which he bundled all his hate and his destructive power, a weapon that was fit to kill a god. Then he lay waiting, biding his time for the perfect moment. And sure enough that moment came. One fateful day, when the other gods had all but exhausted their powers to finish the mighty column of time Zathroth used the opportunity and took Tibiasula aside. Innocent and perfectly unaware of her fellow god's malicious intentions, Tibiasula was easy prey. Zathroth thrust the tibia accounts blade into her heart with all the strength he could muster. Mortally wounded the goddess sank to the ground, and out of her fading body bled the elements of fire, water, earth and air - the components of her divine being that had been torn out of their former harmony by Zathroth's disgraceful treachery.

When they learnt about the heinous deed Uman and Fardos were shocked. They tried to hold on to the dying Tibiasula, hoping to keep her from disintegrating into the void, from slipping out of their hands like their previous creations. When everything else had failed they came up with a desperate plan: They decided to weave a powerful spell that would bind Tibiasula's fading body to the column of time. Zathroth laughed in mocking triumph, but this time he made a crucial mistake, because he failed to listen carefully to the words Uman and Fardos uttered, and so he missed the one chance he had to learn the secret of creation, a secret that would be hidden from him forever. Uman and Fardos, however, went on to weave the elusive elements into powerful strands. It was beyond their power to unite them to their previous harmony, but instead they achieved something that was altogether new: The first genuine creation in Tibia and Xenobot.

From: Tibia official website.

Chapter I: The Awakening of the Gods
Chapter III: The Birth of the Elements